Patch 14.24.1

Team statistics

Lets start with some team insights

Total damage to champions
?
14313
?
17250
?
24478
?
66009
?
26402
?
31485
?
28608
?
33121
?
14771
?
13225
Total damage to objectives
15572
50871
5444
25249
7142
24408
20319
4169
5839
1448
Total damage to buildings
1005
452
3308
11113
1258
4716
6121
442
5839
295
Total damage shielded
0
0
0
0
5937
0
0
0
0
1559
Total heals on teammates
0
430
0
0
0
0
0
0
0
0

Abilities usage

in numbers

Light Binding (Q)

64xpressed

Prismatic Barrier (W)

55xpressed

Lucent Singularity (E)

163xpressed

Final Spark (R)

13xpressed

?

Lux

Summoner spell

Most popular spells
?
?
49.4% WR(23118 Matches)
?
?
52.4% WR(14572 Matches)
Best starting option
?
Time target@ 4 min
Early game
?
?
?
50.90% WR3,476 Matches
Core build
?
?
?
?
?
?
Full build

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?
Lux
?
Galio
2.40KDA1.25
0.53%Kill Participation0.29%
52Vision Score62
26,402Damage Dealt13,225
26Max CS Advantage3
14CS in First 10 Minutes14

Minions have varying gold values depending on their type, and the CS gap results in an approximate 0 gold in favor of your opponent.

Your opponent could afford an early advantage by purchasing items like

3Max Level Lead1
Blue67,759G
Difference+5,856G
Red61,903G
?
10,036G
?
12,312G
?
13,124G
?
20,852G
?
11,435G
3,194G
5,128G
911G
10,756G
2,511G
13,230G
?
17,440G
?
12,213G
?
10,096G
?
8,924G
?